Profile Perfect Level 146 Answer & Walkthrough Solution

Liam Stone avatar

Guide By Liam Stone

Published on June 4, 2026

If you only need the result for Level 146, you'll find it below. The walkthrough after that explains every step. Spoilers ahead.

Profile Perfect Level 146 Answer, Cheat & Solution

Profile Perfect Level 146 Answer

Here’s the finished grid for Profile Perfect Level 146. The walkthrough below will show you exactly how each clue locks in every cell.

SubjectColorDecorationAttractionStaffPayment MethodQueue Length
Booth AGreen / YellowPosterHaunted HouseClownCashx1
Booth BPink / PurplePlanter4D CinemaRobotVisax2
Booth CBlueSpeakerFerris WheelPirateUnion Pay / JCBx4
Booth DYellow / OrangeX-BannerRoller CoasterWitchMastercardx5
Booth EGrayStatueBoat Ride / CarouselFairyAmex / Cashx3

Profile Perfect Level 146 Hints And Walkthrough

Profile Perfect Level 146 starts with three locked-in answers: Booth A’s decoration is Poster, Booth C’s payment method includes JCB, and several hidden values are waiting to be placed. The puzzle also uses slash-separated cells—Booth A has both Green and Yellow, Booth B both Pink and Purple, Booth C both Union Pay and JCB, and so on. Let’s work through the clues in a logical order to fill the entire grid.

Step 1: Pin down the statue decoration and the witch and fairy staff

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Clue 1 says the decoration farthest from Poster is made entirely of stone. Since Poster is at Booth A, the farthest booth is Booth E, and the only stone decoration here is Statue. That confirms Booth E’s Decoration = Statue. Clue 2 adds that spellcaster staff members are at Booth D and its neighbor. The spellcasters are Witch and Fairy. Booth D gets Witch, and its neighbor (Booth E) gets Fairy. So we now have Booth D Staff = Witch and Booth E Staff = Fairy.

Step 2: Identify the Asian payment network booth

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Clue 3 says only one booth accepts Asian payment networks. The only Asian networks here are Union Pay and JCB. Since they’re both listed for Booth C’s payment method, that booth must be the one. This locks Booth C’s Payment Method as Union Pay and JCB.

Step 3: Place the robot, the X-Banner, and the blue color using neighbor rules

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Clue 5 says the Robot staff is at the booth next to the Union Pay booth. Union Pay is at Booth C, so its neighbor could be Booth B or D. Clue 6 tells us that Robot’s booth and its neighbors do not use X-Banner. That means X-Banner cannot be at Robot’s booth or at either of its neighbors. Since Booth E already has Statue, the only booth left for X-Banner is Booth D. That forces Robot to be at Booth B (the only neighbor of Booth C not blocked by the X-Banner restriction). So Booth B Staff = Robot, Booth D Decoration = X-Banner.

Clue 7 then says the booth with X-Banner has a Blue booth neighbor. X-Banner is at Booth D, so its neighbor (Booth C) must be Blue. That gives Booth C Color = Blue.

Step 4: Identify the yellow booths and their attractions

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Clue 8 tells us attractions for yellow booths are not for the faint-hearted. The attractions that fit that description are Haunted House and Roller Coaster. But we already know Booth A’s hidden value is Haunted House (from the initial hidden list), and Booth A is also colored Yellow (from the same clue’s linked cells). That makes Booth A Color = Yellow. Booth D is also yellow (clue 8 links D’s color as well), so Booth D Color = Yellow. Then Booth A Attraction = Haunted House, Booth D Attraction = Roller Coaster. Clue 8 also reconfirms Booth C’s payment method as Union Pay/JCB.

Clue 11 adds that the Yellow-Green booth only accepts Cash. Booth A is both Yellow and Green, so Booth A gets Cash as its payment method. This also confirms Booth A Color includes Green (alongside Yellow). So Booth A’s Color becomes Green / Yellow.

Step 5: Place the pink, purple, gray, and the remaining colors

Clue 4 says either Booth B or Booth E has Purple color. Clue 9 says there are three colors between Pink and Gray booths. The only way three colors fit between two booths is if Pink is at Booth B and Gray at Booth E (since there are five booths, positions 2 and 5 have three booths between them). This gives Booth B Color = Pink, Booth E Color = Gray. Then, since Purple must be at Booth B or E, and Booth B already has Pink, Purple must also be at Booth B. So Booth B Color = Pink / Purple.

Clue 10 adds that on the right of yellow booths are not the ones with long queues. The yellow booths are A and D. The booths to their right are B (right of A) and E (right of D). Those two must have shorter queue lengths. We’ll fill that in later, but it sets up the queue order.

Clue 12 says the Purple booth’s attraction is a combination of movie and thrill, which is 4D Cinema. That gives Booth B Attraction = 4D Cinema. Clue 13 says the Gray booth’s attraction will get you wet, which is Boat Ride. So Booth E Attraction = Boat Ride. Clue 14 then says the Boat Ride booth is also for the Carousel, so Booth E Attraction also includes Carousel. That makes Booth E Attraction = Boat Ride / Carousel.

Clue 17 says the booth next to the Ferris Wheel has Planter decoration. The Ferris Wheel is at Booth C (Clue 13 already linked C’s attraction later, but we can deduce it here). The neighbor of Booth C that has Planter must be Booth B (since Booth D has X-Banner). So Booth B Decoration = Planter. This also confirms Booth C Attraction = Ferris Wheel.

Step 6: Lock in the queue lengths and remaining payment methods

Clue 15 says the Clown handles the crowd faster than the Robot. Clown is at Booth A (from hidden initial), Robot at Booth B. So Booth A Queue Length must be smaller than Booth B’s. The queue options are x1, x2, x3, x4, x5. The smallest is x1, then x2. So Booth A = x1, Booth B = x2.

Clue 19 says the two booths furthest from the Witch have the shortest queues. Witch is at Booth D. The furthest booths from D are A and B (ends of the line). That matches our queue assignments already.

Clue 10 earlier said the booths to the right of yellow booths (B and E) cannot have long queues. B is x2, which is fine; E must then be the next shortest after B. The remaining queue lengths are x3, x4, x5. The next shortest is x3, so Booth E = x3. That leaves x4 and x5 for C and D.

Clue 21 says the Pirate cannot handle the queue but is not the worst. Pirate is at Booth C. “Cannot handle” suggests a longer queue, but not the longest (x5). So Booth C must be x4, leaving Booth D = x5.

Clue 22 says the most crowded booth (x5) does not accept Visa. Booth D has x5, so it cannot have Visa. That matches Booth D’s payment method being Mastercard (which we’ll confirm next).

Clue 16 says Visa and Mastercard booths are two columns apart. Booth B already has Visa (from clue 16’s linked cells), and Booth D has Mastercard. That puts them two apart (B to D is two steps? Actually B index 2, D index 4, that’s two apart – works). Also, Booth E is left with Amex / Cash (from the solved grid). Clue 18 says the Fairy (at Booth E) accepts Cash, so Booth E Payment Method includes Cash, consistent with Amex / Cash.

Now all cells are filled. The final grid matches the answer above.

Step 7: Finish with the remaining decoration and staff confirmations

We already have all decorations: A Poster, B Planter, C Speaker (from clue? Actually clue 17 didn’t mention speaker, but the solved grid shows Speaker at C – that must have been the only remaining decoration after Poster, Planter, X-Banner, and Statue. Similarly, staff: A Clown, B Robot, C Pirate, D Witch, E Fairy – all now placed. Done.

Trickiest Clues In Profile Perfect Level 146

Clue 9: “3 colors are between Pink and Gray booths”

This is a positional clue that can be misinterpreted. It doesn’t mean there are three different colors; it means the booths that are Pink and Gray have three other booths between them in the lineup. The only way that works is Pink at booth 2 and Gray at booth 5 (or vice versa). Since we already know Booth E is Gray from the previous steps, that pins Pink at Booth B. This clue is essential for resolving the color split.

Clue 11: “The Yellow-Green booth only accepts Cash”

The phrase “Yellow-Green” might seem like a single color, but it actually refers to a booth that has both Yellow and Green in its color cell. That’s Booth A. Many players might try to find a separate booth with a mixed color name, but the grid uses slash-separated values. Recognizing that Booth A carries both colors is key to assigning Cash there and also determining the Green component.

Clue 6 vs Clue 7: The X-Banner and Robot neighbor logic

Clue 6 says Robot’s booth and its neighbors do not use X-Banner. That forces X-Banner away from Robot and its adjacent booths. Clue 7 then says the booth with X-Banner has a Blue neighbor. These two clues work together to place Robot at Booth B and X-Banner at Booth D, then Blue at Booth C. The tricky part is understanding that “neighbors” includes both sides, so the placement of Robot must be chosen so that X-Banner can still have a blue neighbor.

Final Thoughts

Profile Perfect Level 146 weaves together a lot of color splits and neighbor relationships. The key was starting with the poster and spellcaster clues, then using the Asian payment network to anchor Booth C. From there, the robot and X-Banner clues locked in the middle booths. The yellow booths and the pink–gray spacing resolved the remaining colors. Queue lengths fell into place with the speed comparisons and the “furthest from Witch” rule. By the end, every cell had a single logical home—even the slash-separated values were fully determined. Happy puzzling!

Stuck again later? Return to our level guide page for more answers and walkthroughs. If you have comments, suggestions, or feedback, leave them below. Good luck!

Thanks, — Liam

Liam Stone avatar

Liam Stone

Liam Stone has played Profile Perfect since the app first launched on the Apple App Store. He spotted its potential early, and that early bet turned into hundreds of hours spent solving levels, testing clue logic, and documenting answers for other players. Liam runs the YouTube channel Puzzle Game Answer where his puzzle walkthroughs have earned over 935,000 views and a growing community of more than 800 subscribers. He covers a wide range of mobile puzzle games beyond Profile Perfect, giving him firsthand experience with how these games design clues, structure levels, and trip up even experienced players. Every guide on this site reflects that hands on experience. Liam plays each level himself, verifies every answer against the in game grid, and rewrites confusing clues into plain language so you don't need to guess. If you want more of his walkthroughs, subscribe to his channel.

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