Profile Perfect Level 579 Answer & Walkthrough Solution

Guide By Liam Stone
Published on
If you only need the result for Level 579, you'll find it below. The walkthrough after that explains every step. Spoilers ahead.

Profile Perfect Level 579 Answer
The solved grid is below. I placed the full answer first, and I will walk through every clue after it.
| Subject | Person | Equipment | Catch Type | Boat Type | Fishing Time |
|---|---|---|---|---|---|
| Fisherman A | Rachel | Fishing Net | Tuna | Gondola | Noon |
| Fisherman B | Lucas | Harpoon | Crab / Bottle | Yacht | Night |
| Fisherman C | Nancy | Harpoon | Can / Squid | Raft | Morning |
| Fisherman D | Ethan | Spear | Phone | Tiller | Dawn |
| Fisherman E | Ryan | Fishing Rod | Squid | Skiff | Evening / Dusk |
Profile Perfect Level 579 Hints And Walkthrough
Profile Perfect Level 579 starts with a few answers already locked. Fisherman B catches a Bottle, Fisherman C fishes in the Morning, and two hidden values for Fisherman E are Fishing Rod and Dusk. Those hidden values appear once you follow the right clue chain.
Step 1: Put Rachel at the leftmost fishing spot
The leftmost fisherman almost lost their glasses while fishing. Fisherman A is the leftmost subject, so Fisherman A is Rachel. Rachel caught what most people expect to catch while fishing, which means Tuna. That gives you one person and one catch in the same spot.
Step 2: Work from the Bottle to set the neighbor catches
Fisherman B already has Bottle as a catch. The clue about the Bottle says neither fisherman next to it caught any arthropods. The neighbors of Fisherman B are Fisherman A and Fisherman C. Fisherman A already has Tuna, so Fisherman C receives Can / Squid.
This is one of those cells with two valid catches. Can and Squid both belong to the same cell. They are not alternatives. Because Crab cannot sit next to the Bottle, Crab will need to share Fisherman B’s catch cell later.
Step 3: Use the Raft and Yacht clue to place equipment and boats
The clue says Fishermen on the Raft and Yacht use the same sharp tool. That tool is the Harpoon. So Fisherman B and Fisherman C both use Harpoons. Fisherman B gets the Yacht, and Fisherman C gets the Raft. Fisherman D has the Spear.
This also connects to the locked Morning time. Fisherman C fishes in the Morning, and the clue about the warrior next to the Morning person gives Fisherman D the Spear. So the equipment column starts to fill in.
Step 4: Lock Night, Nancy, and the Yacht neighbors
The Yacht has no neighboring powered boats. Since the Yacht belongs to Fisherman B, its neighbors Fisherman A and Fisherman C must ride boats that are not powered. That places Fisherman A on the Gondola and Fisherman C on the Raft. The same clue sets Fisherman B to Night.
Then comes the Nancy clue. Nancy is to the right of the Night fisherman. With Fisherman B at Night, Nancy lands at Fisherman C. The clue also gives Fisherman E an Evening / Dusk fishing window, which lines up with Ryan’s later clues.
Step 5: Place Ethan at Fisherman D and set the rare catch
Ethan’s boat looks like a Skiff, but it has an engine at the back. That boat is the Tiller. So Fisherman D is Ethan, and Fisherman D’s boat is the Tiller. This is why Fisherman D is not riding the Skiff.
The rare catch clue says either Fisherman B or Fisherman D caught something rare in the water. The rare catch is the Phone, and it belongs to Fisherman D. The same clue gives Fisherman A a Noon fishing time. The UV rays clue confirms that, because the person furthest from Ethan is Fisherman A, and that is when the UV rays are strongest.
Step 6: Put Ryan at Fisherman E and unlock Fishing Rod
Ryan needs to hook an enticing bait to get a catch. That makes Fisherman E Ryan. Fisherman E’s equipment is the Fishing Rod. This is one of the hidden values, and the clue reveals it directly.
Ryan is busy until Noon, so he can only fish after that. That gives Fisherman E the combined Evening / Dusk fishing time. Both values belong in the same cell, so you should not choose one over the other.
Step 7: Use the before sunrise clue and the phone clue to link D and E
Someone fishing before sunrise is next to the one fishing at 4PM. Before sunrise is Dawn, and 4PM is Evening. This places Fisherman D at Dawn and Fisherman E at Evening.
The catch next to the Dusk fisherman still has 1% battery left. Dusk belongs to Fisherman E. The catch with battery is the Phone at Fisherman D. This confirms Fisherman D’s Phone and also supports Fisherman E’s Dusk time.
Step 8: Place the Skiff and Gondola from the distance clue
The clue says Skiff and Gondola are two columns away from the Can. The Can is at Fisherman C. Two columns left from Fisherman C is Fisherman A, so Fisherman A rides the Gondola. Two columns right from Fisherman C is Fisherman E, so Fisherman E rides the Skiff.
The Fishing Net clue backs this up. Fisherman A has the Fishing Net, and the person with the Fishing Net does not ride the Skiff. That leaves Fisherman A on the Gondola and Fisherman E on the Skiff.
Step 9: Fill in Lucas, Crab, Squid, and the remaining time
Most of the grid is locked now. The remaining person is Lucas. With Rachel at Fisherman A, Nancy at Fisherman C, Ethan at Fisherman D, and Ryan at Fisherman E, Fisherman B must be Lucas.
The remaining catch types are Crab and Squid. Fisherman E needs Squid, and Crab has only one open spot left, which is Fisherman B. So Fisherman B’s catch cell becomes Crab / Bottle. Fisherman C keeps Can / Squid. Fisherman E’s time is already Evening / Dusk, Fisherman D is Dawn, Fisherman B is Night, Fisherman C is Morning, and Fisherman A is Noon. That completes the grid.
Trickiest Clues In Profile Perfect Level 579
The Skiff and Gondola distance clue
This one trips up players because it solves three different cells at once. The Can is at Fisherman C. You have to count two columns away in both directions. Two columns left lands on Fisherman A with the Gondola. Two columns right lands on Fisherman E with the Skiff. It is not a clue about Fisherman C’s boat. It is a positional clue that anchors A and E around C.
The either B or D rare catch clue
This clue sounds hesitant. It says either Fisherman B or Fisherman D caught something rare. You might think you need more information before acting. But the clue actually resolves the Phone at Fisherman D. It also connects to Fisherman A’s Noon time. So this clue helps two columns at once.
Multiple values in one cell
Profile Perfect Level 579 uses cells with multiple valid values. Crab / Bottle, Can / Squid, and Evening / Dusk are all single cells that contain two values. They are not choices. If you treat them as either/or options, the puzzle will not solve correctly. The Bottle clue is the best example. It places Can / Squid together at Fisherman C and leaves Crab to share the Bottle at Fisherman B.
Final Thoughts
Profile Perfect Level 579 builds outward from Rachel at the leftmost spot and the locked Bottle catch at Fisherman B. The Yacht and Raft clue gives you the equipment chain, and the Ryan clues unlock the hidden Fishing Rod and Dusk values. Once you accept the cells with multiple values, the full grid lines up cleanly.
Stuck again later? Return to our level guide page for more answers and walkthroughs. If you have comments, suggestions, or feedback, leave them below. Good luck!
Thanks, — Liam

Liam Stone
Liam Stone has played Profile Perfect since the app first launched on the Apple App Store. He spotted its potential early, and that early bet turned into hundreds of hours spent solving levels, testing clue logic, and documenting answers for other players. Liam runs the YouTube channel Puzzle Game Answer where his puzzle walkthroughs have earned over 935,000 views and a growing community of more than 800 subscribers. He covers a wide range of mobile puzzle games beyond Profile Perfect, giving him firsthand experience with how these games design clues, structure levels, and trip up even experienced players. Every guide on this site reflects that hands on experience. Liam plays each level himself, verifies every answer against the in game grid, and rewrites confusing clues into plain language so you don't need to guess. If you want more of his walkthroughs, subscribe to his channel.
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