Profile Perfect Level 410 Answer & Walkthrough Solution

Liam Stone avatar

Guide By Liam Stone

Published on July 1, 2026

Here is the completed answer for Level 410 before the detailed explanation begins. Continue below for the full walkthrough. Spoilers ahead.

Profile Perfect Level 410 Answer, Cheat & Solution

Profile Perfect Level 410 Answer

I’ve put the completed grid on top so you can check your answer right away, then I’ll walk you through how every clue locks into place.

SubjectMaterialArchitectTrap Type
Pyramid ABrickHemiunuPoison Dart
Pyramid BSandstoneAmenhotepSpike Pit
Pyramid CDark SlateHapuSwing Blade
Pyramid DMarbleMayaRolling Stone

Profile Perfect Level 410 Hints And Walkthrough

Profile Perfect Level 410 presents four Egyptian pyramids — A, B, C, and D — and three traits to match: what each pyramid is made of, which ancient architect built it, and what kind of trap it hides. The puzzle starts with one locked answer: Pyramid B’s trap is already known as Spike Pit. Another value (Pyramid D’s trap) won’t be visible at first, but the clues will eventually confirm it. The pyramids are arranged in order from left to right (A, B, C, D), which a later clue about columns makes clear.

Let’s solve it step by step.

Step 1: Lock in Pyramid C’s material from the first clue

screenshot

The very first clue says the pharaoh inside Pyramid C wanted a dark color for his pyramid. This is a direct, no‑guesswork placement. I instantly filled “Dark Slate” as Pyramid C’s material. No other pyramid can have Dark Slate, so we already have one trait sorted for Pyramid C.

Step 2: Use the “two columns right” clue to place Sandstone and Marble

screenshot

Clue 5 says the clean‑colored material is two columns to the right of Sandstone. Since the pyramids sit in order A, B, C, D, “two columns right” means if Sandstone is at column X, the clean material is at X+2. The only pair that works is Sandstone at B and Marble at D (B → C → D). So I wrote:

  • Pyramid B’s material = Sandstone
  • Pyramid D’s material = Marble

This clue also tells us Pyramid C’s trap is Swing Blade (it’s linked in the same clue). That gives us:

  • Pyramid C’s trap = Swing Blade

Now we have material for B and D, and trap for C. Pyramid A’s material is still open, but we already know Dark Slate is at C, Sandstone at B, Marble at D — so by elimination, Pyramid A’s material must be Brick (the only material left from the list). This isn’t stated directly yet, but we’ll confirm it when all other materials are placed.

Step 3: Follow the “running you over” trap clue to confirm Pyramid D’s hidden trap

screenshot

Clue 2 warns that the trap that runs you over (Rolling Stone) is not next to the Spike Pit. We already know Spike Pit is at Pyramid B (from the initial answer). The pyramids next to B are A and C. So Rolling Stone cannot be at A or C. That leaves only Pyramid D as a possible location. This clue also links Pyramid D’s trap as Rolling Stone, which matches the hidden value. So I locked:

  • Pyramid D’s trap = Rolling Stone

Now the trap column is almost complete: B has Spike Pit, C has Swing Blade, D has Rolling Stone. Only Pyramid A’s trap remains, and the only trap type left is Poison Dart.

Step 4: “Amenhotep’s trap” gives us Pyramid B’s architect

screenshot

Clue 3 tells us Amenhotep’s trap will make you fall and bleed to death. That trap is Spike Pit, which we already placed at Pyramid B. So Amenhotep must be the architect of Pyramid B. I wrote:

  • Pyramid B’s architect = Amenhotep

This same clue also repeats Pyramid D’s trap as Rolling Stone, which we already have — no new info there, but it reinforces the placement.

Step 5: Hemiunu’s snakes settle Pyramid A’s architect and trap

screenshot

Clue 4 says Hemiunu told his workers to capture snakes for Pyramid A’s construction. That confirms:

  • Pyramid A’s architect = Hemiunu
  • Pyramid A’s trap = Poison Dart (since snakes → poisonous darts)

The clue also once again links Pyramid D’s trap as Rolling Stone. That’s the third time Rolling Stone has been cross‑confirmed, so we can be sure it’s correct.

Now we have:

  • Pyramid A: architect Hemiunu, trap Poison Dart
  • Pyramid B: architect Amenhotep, trap Spike Pit
  • Pyramid C: trap Swing Blade (architect still unknown)
  • Pyramid D: trap Rolling Stone (architect still unknown)

Step 6: The “next to Swing Blade” clue places Pyramid D’s architect

screenshot

Clue 6 states that the pyramid next to the Swing Blade was created by Maya. Swing Blade is at Pyramid C. The pyramids next to C are B and D. We already know B’s architect is Amenhotep, so it cannot be Maya. Therefore, the pyramid next to C must be D, and its architect is Maya. So:

  • Pyramid D’s architect = Maya

Now we have architects for A (Hemiunu), B (Amenhotep), and D (Maya). The only architect left is Hapu, which must go to Pyramid C. And the only material left for Pyramid A is Brick (since Sandstone, Dark Slate, and Marble are already taken). That fills the entire grid.

Solution: Finish the remaining matches

With all clues applied, the remaining values fall into place by elimination. Pyramid C gets the leftover architect Hapu, and Pyramid A gets the leftover material Brick. The final grid matches the answer table shown at the top. Every pyramid has exactly one material, one architect, and one trap type, and no conflicts remain.

Trickiest Clues In Profile Perfect Level 410

The “two columns right” clue mixing material and trap

Clue 5 ties together three pieces: Sandstone at B, Marble at D, and Swing Blade at C. The tricky part is that it’s a positional clue for the materials but also drops a trap value. New players sometimes think Swing Blade belongs to the “clean colored material” pyramid (Marble), but the clue links are separate — Swing Blade goes to Pyramid C, not D. Reading the linked cells carefully is key.

The “running you over” clue that feels redundant

Clue 2 says the trap that runs you over is not next to Spike Pit. Since Spike Pit is already locked at B, you might think you already know Rolling Stone is at D (especially if you peeked at hidden values). But the clue’s real purpose is to rule out A and C, confirming that D is the only possible home. Without understanding the adjacency rule, some players might try to place Rolling Stone at A or C, leading to a dead end.

The “next to Swing Blade” architect clue

Clue 6 is straightforward once you know Swing Blade is at C, but it’s easy to forget that B’s architect is already Amenhotep. If you haven’t placed B’s architect yet, you might think B and D are both candidates. Always keep track of what’s already confirmed before reading “next to” clues.

Final Thoughts

Profile Perfect Level 410 is a satisfying puzzle that builds its logic step by step. The initial answer and the hidden value for Pyramid D’s trap create a solid foundation, while the positional clue about columns drives most of the material placements. Once you lock in the trap types and architects through the direct clues, the remaining values fill themselves by elimination. Just remember to check adjacency carefully, and you’ll have all four pyramids solved in no time.

Stuck on a future level? Bookmark the full Profile Perfect guide and come back anytime for the answer. And if you have thoughts or suggestions, drop them in the comments, we’d love to hear from you. Good luck and have fun!

Thanks, — Liam

Liam Stone avatar

Liam Stone

Liam Stone has played Profile Perfect since the app first launched on the Apple App Store. He spotted its potential early, and that early bet turned into hundreds of hours spent solving levels, testing clue logic, and documenting answers for other players. Liam runs the YouTube channel Puzzle Game Answer where his puzzle walkthroughs have earned over 935,000 views and a growing community of more than 800 subscribers. He covers a wide range of mobile puzzle games beyond Profile Perfect, giving him firsthand experience with how these games design clues, structure levels, and trip up even experienced players. Every guide on this site reflects that hands on experience. Liam plays each level himself, verifies every answer against the in game grid, and rewrites confusing clues into plain language so you don't need to guess. If you want more of his walkthroughs, subscribe to his channel.

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