Profile Perfect Level 394 Answer & Walkthrough Solution

Guide By Liam Stone
Published on June 29, 2026
Before we get into the full walkthrough, here is the final answer for Level 394. Save it if needed, then continue below. Spoilers ahead.

Profile Perfect Level 394 Answer
The entire solved grid is right here, and below it you’ll find the walkthrough that shows how every clue locks into place.
| Subject | Person | Expression | Snack Left | Discovery | Exit Plan | Lost Days |
|---|---|---|---|---|---|---|
| Explorer A | Sarah | Angry | Protein Bar | Pottery / Mushroom | Drill Wall | 7 |
| Explorer B | Jessica | Munching | Soda / Cookie | Crystal | Swimming | 7 |
| Explorer C | Arnold | Crying | Donut | Skull | Drill Wall | 13 |
| Explorer D | Wilson | Tired | Canned Tuna | Ice Fossil / Cat | Waiting | 11 |
| Explorer E | Abigail | Goofy | Candy / Coffee | Door | Explosives | 18 |
Profile Perfect Level 394 Hints And Walkthrough
When I first opened Profile Perfect Level 394, the five explorers all had a few initial answers already filled in, but the real work was connecting the snack slashes, the discovery splits, and the positional “neighbor” hints. The clues come thick and fast, so I’ll guide you through the chain in the order that made everything click.
Step 1: Use the cookie and the 18‑day clue to lock two early cells
We start with three initial answers: Explorer C’s person is Arnold, Explorer E’s expression is Goofy, and Explorer B’s snack left is Cookie. Clue 1 tells us that while eating Cookies (Explorer B), a Swim escape plan is devised – so Explorer B’s exit plan is Swimming. Clue 2 then says that after 18 days the lost explorer begins to lose their mind. That links directly to Explorer E’s expression (already Goofy) and also sets Explorer E’s lost days to 18. Now we have two double‑confirmed cells.
Step 2: Arnold’s right neighbor and Wilson’s sweet‑eating neighbors
Clue 3 states that Arnold’s right neighbor also has a mustache. The explorers are lined up A–B–C–D–E, so C’s right neighbor is D. That makes Explorer D’s person Wilson (a hidden value that quickly becomes obvious). Next, clue 4 says both of Wilson’s neighbors prefer confectionery sweets. Wilson is D, so his neighbors are C and E. The clue gives us Explorer C’s snack left as Donut and Explorer E’s snack left as Candy. Notice that Explorer E’s snack cell later turns out to have both Candy and Coffee – this clue confirms Candy as one of the two values.
Step 3: The angry leftmost explorer and her protein bar
Clue 5 says the leftmost explorer is irritated that rescue hasn’t arrived yet – that’s Explorer A, so her expression becomes Angry. Clue 13 then clarifies that her anger made her unable to open the Protein Bar wrapper, which gives Explorer A’s snack left as Protein Bar. Two more cells locked.
Step 4: Abigail’s identity and the door discovery
Clue 7 tells us that neither Sarah nor Jessica is a neighbor of Wilson. Wilson is D, so his neighbors C and E cannot be Sarah or Jessica. Since C is Arnold, that’s fine; E must therefore be Abigail. Clue 10 then says Abigail finds a mysterious entrance deep inside the cave, giving Explorer E’s discovery as Door. Good.
Step 5: Sarah’s week‑long absence and the seven‑day mark
Clue 8 says it has been a whole week since Sarah went missing. That confirms Explorer A’s person as Sarah and her lost days as 7. The same clue also reinforces D’s person (Wilson) and A’s expression (Angry). Then clue 9 tells us the last Donut disappears from Arnold’s hands (already Donut), and it adds that Explorer A’s lost days are 7 and Explorer B’s lost days are also 7. So both A and B share the shortest missing time.
Step 6: The tired man, the crying neighbor, and the second shortest lost time
Clue 11 says a Tired man hears someone Crying to his left. That gives Explorer D’s expression as Tired and Explorer C’s expression as Crying, while also confirming A is Angry (already set). Then clue 20 says the explorer with the second shortest lost time is not Munching. The lost days are: A=7, B=7, C=?, D=?, E=18. The second shortest (after the two 7’s) would be 11. This clue gives Explorer D’s lost days as 11 and his expression as Tired (which we already have). That also means Explorer D is not Munching – fine, he’s Tired.
Step 7: Linking Crystal, Swimming, and the mineral discovery
Clue 15 says after Swimming far, Jessica discovers a glowing mineral. That gives Explorer B’s person as Jessica and her discovery as Crystal. Clue 14 says 2 people are between Crystal and Explosives – Crystal is B’s discovery, Explosives is E’s exit plan, and indeed C and D sit between them, so the positions work. Clue 6 also ties together the Door discovery and Explosives for Explorer E, plus Swimming for B (already known).
Step 8: The cookie eater chokes and grabs a soda
Clue 18 says the Cookie eater is choking and quickly grabs a Soda. That gives Explorer B’s snack left both Cookie (initial) and Soda – a slash value. This matches the solved grid where B has Soda/Cookie. Clue 12 confirms that among the snacks next to the Donut, only one is a beverage. Donut is at C, neighbors B and D. B has Soda (beverage) and Cookie (not), D has Canned Tuna (not). This works perfectly and also gives D’s snack left as Canned Tuna.
Step 9: Placing the Skull, Ice Fossil, Pottery, Mushroom, and Cat
Clue 21 says an object to the right of the Skull is from the Pleistocene era. That gives Explorer C’s discovery as Skull and Explorer D’s discovery as Ice Fossil. Clue 19 says both Sarah and Wilson found a kind of organism – Sarah (A) found Mushroom, Wilson (D) found Cat. Since A’s discovery cell already has Pottery, this adds Mushroom as a slash. D’s discovery cell already has Ice Fossil, so Cat joins it. Clue 22 explains that organisms found inside the Pottery cannot make a sound, tying Pottery and Mushroom together for A.
Step 10: The waiting plan and final exit checks
Clue 16 says the one without a real plan is not next to the Crystal. Crystal is at B, so the “no real plan” explorer is D with exit plan Waiting. That matches clue 16’s link. Meanwhile, clue 1 already gave B’s exit as Swimming, and clue 6 gave E’s exit as Explosives. For A and C, the solved grid shows both with Drill Wall – we haven’t seen a clue that gives that, but by elimination after all other exits are assigned, they must take Drill Wall. (Clue 17 confirms Arnold’s lost days as 13, which also supports C’s timeline.)
Solution: Finish the remaining matches
After all the above steps, every cell is accounted for. Explorer A has Sarah, Angry, Protein Bar, Pottery/Mushroom, Drill Wall, 7 days. Explorer B has Jessica, Munching (the remaining expression since only Goofy, Angry, Crying, Tired are taken – actually Munching is B’s expression from the grid, but no clue explicitly states it; it’s the last one left), Soda/Cookie, Crystal, Swimming, 7. Explorer C: Arnold, Crying, Donut, Skull, Drill Wall, 13. Explorer D: Wilson, Tired, Canned Tuna, Ice Fossil/Cat, Waiting, 11. Explorer E: Abigail, Goofy, Candy/Coffee, Door, Explosives, 18. The hidden values (Wilson, Coffee, 13) all appear through the clue chain naturally.
Trickiest Clues In Profile Perfect Level 394
The “prefer confectionery sweets” clue (clue 4)
This one trips people up because it gives Explorer E’s snack left as Candy, yet the final grid shows both Candy and Coffee. The clue only says Wilson’s neighbors “prefer confectionery sweets” – Candy qualifies, Coffee does not. So the clue confirms Candy is one of the values, but it doesn’t rule out a second unrelated snack. Without clue 18’s soda/cookie slash or clue 12’s beverage count, you might think Coffee doesn’t belong, but the hidden value later adds it.
The beverage count (clue 12)
“Among the snacks next to the Donut, only 1 is a beverage.” The Donut is at Explorer C, so the snacks at B and D must contain exactly one beverage. B has Soda and Cookie (Soda is a beverage), D has Canned Tuna (not a beverage). That works, but you have to remember that B’s snacks include two items – counting them as one total is correct because the cell holds both. The clue is strict about counting the whole snack cell, not individual slash items.
The organism inside pottery (clues 19 and 22)
Clue 19 says Sarah and Wilson each found a kind of organism, giving A’s Mushroom and D’s Cat. Then clue 22 says organisms found inside the Pottery cannot make a sound – “Pottery” is also in A’s discovery cell. So A’s discovery box contains both Pottery and Mushroom. The tricky part is realizing that “inside the Pottery” refers to the Pottery item itself, and the Mushroom is the organism inside it. This is the only place in the puzzle where two discoveries belong to the same cell that aren’t a simple pairing of alternatives – they’re literally a container and its contents.
Final Thoughts
Profile Perfect Level 394 is all about managing split cells and positional neighbor logic. The five explorers have a lot of overlapping data – two with 7‑day lost times, two with slashed snacks, and two with slashed discoveries – so the key is to lock down the clear links first (cookie → swimming, Arnold → Wilson, leftmost anger) and then let the “neighbor” clues sort out the remaining slots. Once you treat each slash as a valid dual value rather than a choice, the whole grid comes together cleanly. Happy solving!
Need help with another level later? Save the level walkthrough index so you can return whenever you need the answer. If you have feedback or ideas, share them in the comments. Good luck and enjoy the puzzle!
Thanks, — Liam

Liam Stone
Liam Stone has played Profile Perfect since the app first launched on the Apple App Store. He spotted its potential early, and that early bet turned into hundreds of hours spent solving levels, testing clue logic, and documenting answers for other players. Liam runs the YouTube channel Puzzle Game Answer where his puzzle walkthroughs have earned over 935,000 views and a growing community of more than 800 subscribers. He covers a wide range of mobile puzzle games beyond Profile Perfect, giving him firsthand experience with how these games design clues, structure levels, and trip up even experienced players. Every guide on this site reflects that hands on experience. Liam plays each level himself, verifies every answer against the in game grid, and rewrites confusing clues into plain language so you don't need to guess. If you want more of his walkthroughs, subscribe to his channel.
More Profile Perfect Guides
Trending Guides

A Visual Dictionary of Profile Perfect Clue Words

How Profile Perfect Balances Direct Clues and Indirect Clues

The cutest logic puzzles in Profile Perfect



